![]() ![]() ![]() Work To Make Factor and Work To Build Factor of 1.See Market Value for details.Īll fabrics have the following modifiers in common: When it comes to Parkas, Megasloth Wool is actually the best by. The best fabric to use for your Dusters is camel hair, which is harvested from. Market value is the notable exception to this direct multiplicative relationship, but the value of a material does have a direct effect on that of the final product. Parkas are the best torso gear for the cold, but Dusters are better for the heat. For an example of how to calculate the insulation for a given piece of apparel, see Apparel Insulation is not expressed as a percentage and is thus slightly different. The material's HP factor is applied to the items base HP, flammability factor to flammability etc. This process is then repeated for each stat. Fertile soil normally gives a 140 boost to growing, and Devilstrand is strongly affected by how good the soil is, and I believe that would be enough to get it within your growing season. Thus, the final "Armor - Sharp" of a Cloth Duster before quality multipliers is: 0.36 * 0.3 or 10.8% If you dont have access to electricity because of technology or mods, another thing to keep in mind is how good the soil is. For this stat, Cloth has a factor of 0.36 and a duster has base stat of 0.3. Because each layer is calculated separately, a shot to the heart will make 3 checks. An assault rifle bullet has 16 armor penetration, putting the effective values at 12, 26, and 74. When a stuffable item is created from a fabric, each of its base stats is multiplied by a factor for that stat belonging to the material used. 2 Vintorez 5:28pm Let's say you got normal devilstrand shirts and dusters giving armor values of 28 and 42, and a flak vest for 100. No because on normal soil it has an absurd growing time of 42 days, which is almost 3 ingame seasons or in rich soil, 30 days which is 2 ingame seasons. A devilstrand duster is two times more defensive than a. wool).īelow is a list of material effects for fabrics. They make decent to good armored stuff-able clothes. Fabrics are fibrous materials typically harvested from plants or sheared from tamed animals (i.e.
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